NX CreativeNX CreativeDocs
Getting Started

Dependencies

The ox ecosystem. ox_lib, ox_target, ox_inventory, oxmysql, and why NX Creative scripts expect them.

NX Creative scripts are built on the Overextended ecosystem. We do not ship fallbacks for qb-inventory, qb-target, or mysql-async. If a script uses an inventory, it expects ox_inventory.

Required resources

ox_lib
Required

Shared utilities, callbacks, notifications, context menus.

ox_target
Required

World and entity interactions.

ox_inventory
Required

Inventory, items, stashes, and shops.

oxmysql
Required

MySQL driver. Required for any script with persisted state.

We recommend staying on a recent release of each resource. Individual scripts note any tested minimums on their own installation page when it matters.

Why ox

Three reasons, in order:

  1. Actively maintained. The ox resources ship regular releases and keep pace with FiveM runtime changes.
  2. Consistent API surface. ox_lib gives us notifications, contexts, menus, and callbacks from a single import. The same is true for target zones.
  3. Item and data integrity. ox_inventory treats items as first-class and persists state in MySQL, so an NX script can trust what is in a player's inventory without defensive re-queries.