Configuration
Every entry in the addon's config.lua, plus the base's player-facing customization.
The addon ships a single config.lua in the resource root. It is excluded from escrow encryption, so you can read and edit it freely. The item names in it must match items in the base's data/items.lua; see Installation for the item setup.
Armor and plates
Config.ArmorItemstabledefault: { heavypc = true, lightpc = true }Items that can be equipped in the armor utility slot. Key is the item name, value is true.
Config.VestSlotstabledefault: { heavypc = 2, lightpc = 1 }Number of plate slots each vest item has.
Config.VestPlateTypetabledefault: { heavypc = 'heavyplate', lightpc = 'lightplate' }Which plate item each vest accepts.
Config.PlateMaxArmortabledefault: { heavyplate = 50, lightplate = 25 }Ped armor points a plate provides at 100 percent durability. The applied armor scales linearly with the plate's current durability.
Config.MaxArmornumberdefault: 100Hard ceiling on total ped armor. The engine maximum is 100; lower this only if plates should cap below full armor.
Weapon inspector
Config.WeaponInspectPaddingnumberdefault: 0.50Padding in metres around the weapon's bounding box when the inspection camera frames it. Higher values place the weapon further back with more margin.
Player customization (base)
The base's Customize panel is client-side and needs no server configuration. Each player's UI scale, element positions, glass preset, and backdrop blur choice are stored in their own game cache and restored on the next session. The panel's reset action returns everything to the stock layout.