Scriptsox_target
Changelog
Version history for the NX Creative ox_target visual redesign.
1.17.2 (2026-04-25)
Initial release of the NX Creative visual redesign for ox_target, based on upstream ox_target v1.17.2. The Lua API surface is unchanged.
Added
- Liquid glass UI. Full-resolution 3-pass separable Gaussian blur of the game view with SDF compose, per-option dome refraction, and edge contour distortion.
- Edge glow and subtle chromatic dispersion on each panel.
- Adaptive text. Panels sample their local background luminance and switch between light and dark text per option.
- Spatial motion. The menu flies out from a center eye on target acquire, follows the entity in screen space with a distance-based scale, and uses a staggered entry animation.
- Sora typography, squircle corners, and clean white hover and active states.
- Escrow-protected shader pipeline. GLSL lives in
client/shaders.luaand is delivered to the NUI over a registered callback rather than shipping in the JS bundle.
Changed
- Module loading switched from
require()to aclient_scriptsplusrawget(_G, ...)pattern so the resource loads correctly under Tebex escrow.