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Scriptsox_target

Changelog

Version history for the NX Creative ox_target visual redesign.

1.17.2 (2026-04-25)

Initial release of the NX Creative visual redesign for ox_target, based on upstream ox_target v1.17.2. The Lua API surface is unchanged.

Added

  • Liquid glass UI. Full-resolution 3-pass separable Gaussian blur of the game view with SDF compose, per-option dome refraction, and edge contour distortion.
  • Edge glow and subtle chromatic dispersion on each panel.
  • Adaptive text. Panels sample their local background luminance and switch between light and dark text per option.
  • Spatial motion. The menu flies out from a center eye on target acquire, follows the entity in screen space with a distance-based scale, and uses a staggered entry animation.
  • Sora typography, squircle corners, and clean white hover and active states.
  • Escrow-protected shader pipeline. GLSL lives in client/shaders.lua and is delivered to the NUI over a registered callback rather than shipping in the JS bundle.

Changed

  • Module loading switched from require() to a client_scripts plus rawget(_G, ...) pattern so the resource loads correctly under Tebex escrow.